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Thread Statistics | Show CCP posts - 1 post(s) |

Vex Seraphim
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Posted - 2004.11.27 16:16:00 -
[1]
And i kept bloody wondering why i was smashed SO quickly yesterday, !@#$#%^&
WTF is with cruise missiles? why the change? why not announced?..
if it is unintended, please fix? hell, i thought it was some weird lag yesterday.
------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
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Vex Seraphim
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Posted - 2004.11.27 16:16:00 -
[2]
And i kept bloody wondering why i was smashed SO quickly yesterday, !@#$#%^&
WTF is with cruise missiles? why the change? why not announced?..
if it is unintended, please fix? hell, i thought it was some weird lag yesterday.
------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
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Vex Seraphim
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Posted - 2004.11.27 16:50:00 -
[3]
ffs, Whoever introduced this change, fly a frigate one a year, please. this game gets worse by the second. ------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
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Vex Seraphim
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Posted - 2004.11.27 16:50:00 -
[4]
ffs, Whoever introduced this change, fly a frigate one a year, please. this game gets worse by the second. ------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
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Vex Seraphim
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Posted - 2004.11.27 23:06:00 -
[5]
A dev response would be greatly appreaciated. ------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
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Vex Seraphim
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Posted - 2004.11.27 23:06:00 -
[6]
A dev response would be greatly appreaciated. ------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
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Vex Seraphim
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Posted - 2004.11.28 16:28:00 -
[7]
Bump, need dev reply on this. ------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
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Vex Seraphim
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Posted - 2004.11.28 16:28:00 -
[8]
Bump, need dev reply on this. ------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
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Vex Seraphim
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Posted - 2004.11.29 12:54:00 -
[9]
G8or, you either missed the point, or hardly ever flew a tackler frigate.
Tackling is nearly impossible now, still, ofcourse, we can adapt.
BUT, the newbie pvpers who only fly tackler frigs cause they're still learning will have HELL, it will be impossible for them to learn how to pvp at all since they will die at every single engagement, without bringing any usefullness to the rest of the gang.
The newbie tacklers will simply either quit, turn carebear, or go for bigger ships without having the required skills.
And no, by all that i do not mean that for veteran tacklers it's normal now, the situation is pure bull!@#$% since not only does the missile get you within two seconds of being launched if you're within scrambler range, but also there is lag which prevents you of seeing the missile being launched and leaves you to the split second of noticing it being in detonation-range from you, which basically means you're dead before you fully realize it. ------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
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Vex Seraphim
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Posted - 2004.11.29 12:54:00 -
[10]
G8or, you either missed the point, or hardly ever flew a tackler frigate.
Tackling is nearly impossible now, still, ofcourse, we can adapt.
BUT, the newbie pvpers who only fly tackler frigs cause they're still learning will have HELL, it will be impossible for them to learn how to pvp at all since they will die at every single engagement, without bringing any usefullness to the rest of the gang.
The newbie tacklers will simply either quit, turn carebear, or go for bigger ships without having the required skills.
And no, by all that i do not mean that for veteran tacklers it's normal now, the situation is pure bull!@#$% since not only does the missile get you within two seconds of being launched if you're within scrambler range, but also there is lag which prevents you of seeing the missile being launched and leaves you to the split second of noticing it being in detonation-range from you, which basically means you're dead before you fully realize it. ------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
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Vex Seraphim
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Posted - 2004.11.29 14:39:00 -
[11]
Do not change anything, just make the missiles as they were before. everything was fine, carelessness got you killed back then too.
No need for revolutionary solutions and un-asked changes, just bring it back as it was. ------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
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Vex Seraphim
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Posted - 2004.11.29 14:39:00 -
[12]
Do not change anything, just make the missiles as they were before. everything was fine, carelessness got you killed back then too.
No need for revolutionary solutions and un-asked changes, just bring it back as it was. ------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
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Vex Seraphim
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Posted - 2004.11.29 18:30:00 -
[13]
Reducing cruise missile speed requires to increase it's life otherwise the range is shortened by much. so no, reducing the speed isn't really the best solution.
using defenders.. it might work, yet defenders afaik won't have time to react. the flight time before detonation(assuming the tackler is scrambling, not disrupting) is so short that it's simply beyond any multiplayer game to correctly process this kind of reactons, imho. ------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
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Vex Seraphim
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Posted - 2004.11.29 18:30:00 -
[14]
Reducing cruise missile speed requires to increase it's life otherwise the range is shortened by much. so no, reducing the speed isn't really the best solution.
using defenders.. it might work, yet defenders afaik won't have time to react. the flight time before detonation(assuming the tackler is scrambling, not disrupting) is so short that it's simply beyond any multiplayer game to correctly process this kind of reactons, imho. ------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
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Vex Seraphim
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Posted - 2004.11.30 06:58:00 -
[15]
perhaps if we change this topic to 'question about quafe' we'll get a dev answer  ------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
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Vex Seraphim
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Posted - 2004.11.30 06:58:00 -
[16]
perhaps if we change this topic to 'question about quafe' we'll get a dev answer  ------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
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